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Levels
Levels are a feature in ShellShockLive. They can be used only by members and not guests. Experience counts towards levels. Levels are unlocked by achieving points in combat. The process can be sped up by -
Shield
1.) earthquake (and megaquake) 2.) shockwave (and sonic pulse) -
Game Modes
In the Shellshock Live games, there is a variety of Game Modes that can be played. After creating a game lobby, the host may pick up wich game mode will be played, the amount of -
Shots
Shots are weapons that tanks use to damage tanks. They can destroy terrain and sometimes damage yourself and/or allies. Each weapon works in their own unique ways. The numbers of points do not consider -
Payload
A large projectile that drops down a smaller payload at it's peak. The payload is a bit tricky to use, one must know the perfect angle and power in order to make the payload -
Fat Stacks
"Make it rain." The Fat Stacks is a unique, novelty weapon unlocked by attaining the Rolling in It achivement. Releases several dollar bills that will stop mid-air, and slowly descend on the ground -
Dead Weight
A smart shot that detects enemies below it's path, and automatically hit them from above. The Dead Weight is an incredibly easy weapon to use thanks to it's homing ability and early availability -
Shot (Weapon)
The Shot is a weak starting weapon that fires a single projectile that deals 10 damage on hit, has a small splash radius, and deals small amounts of terrain damage. This weapon can be useful -
One-Bounce
The One-Bounce fires a purple projectile that explodes on contact with the terrain or a tank after bouncing once on the terrain. Bumpers do NOT count toward this bounce. Its splash damage deals 30 -
Roller
A projectile that will advances forward after landing. It will continue to roll forward until hiting a tank, enemy or ally. This weapon is very useful as a test shot since even if you miss -
Fountain
On impact, several water projectiles will be flung around the area, dealing damage over the area. The Fountain is best saved to use against group of enemies in an area or against enemies leaning against -
Flame
Flame is a starting weapon fires many flaming pellets in a spray pattern similar to Stream. each pellet will stick to the terrain and tanks and will deal damage over time. Damage: 1 point per -
Quicksand
Rapidfires small projectiles that goes through land and explodes on the landing point, creating a big crater on the ending point. One of the best weapons to trap your enemies in a hole, the quicksand -
Summoner
An orb that summons a localized rain of purple projectiles on the impact location. It costs 300 Gears, the second most expensive weapon, behind the Botherer. -
Satellite
The Satellite is a weapon unlocked by completing the "Showdown" campaign. Since Showdown can only be unlocked by beating every previous campaign missions, Satellite is effectively the last weapon unlocked through the Single-Player Campaign -
Skeet
The Skeet shot fires three small disks into the air, and in the middle of its flight, similar to when the "payload" drops its payload, your tank will shoot 3 shoots at the disks which -
Tangent Fire
"Can you solve from the tangent line?" The Tangent Fire shoots out a teal projectile that will periodically fire additional white pellets as it remains mid-flight. The pellets are not affected by gravity. -
Lobby
The Lobby is in two screens: the main lobby and the game lobby. The main lobby contains the chatroom, a list of games, and side features. -
Wicked Witch
A witch in her flying broom, will let out a shrieking laugh as she flies. Can be used like most ordinary type weapons (aim and fire), however she will wander along the flight path, and -
Oddball
The Oddball can be purchased at the Store, for 100 Gears, making it the cheapest of the paid weapons. After landing, the oddball will hop around, releasing one mini bomb that will be flung at -
Yin-Yang
Fires a ordinary shot along with a burrowing one at different angles. The Yin-Yang can be, and should be used in most cases as an ordinary-type weapon. Rely more on the white shot -
Travelers
Five projectiles roam around the impact location, damaging enemies as they wander by. They will self-terminate after a few seconds. Projectiles pass through the terrain as well as through tanks. -
Stream
Stream shot a lot of small blue pellets (20) following each other. The more angle you put, the more spread this shot will be. Damage: 3 per pellet (max 60 without critical hit). -
God Rays
God Rays is a powerful weapon unlocked by defeating the developer, kChamp, or an level 100 player who got the "Dev Destroyer" achievement. A powerful weapon capable of dishing out respectable amounts of damage. God -
Grenade
fu explodes after a short period of time.
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