ShellShock Live - The Game Wiki
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Weapons:

The weapons in ShellShockLive fall into 4 main catagories. Explosive, Rolling, Bouncing & AirStrike. Each of these groups has a unique attribute(s) that are found in no other group.


Explosive Weapons:

Explosive weapons are the most basic weapon in SSL, they are simply fired at the oponent and detonated on contact. Explosive weapons can range from simple bombs 'Massive Shot' to spread weapons 'Cactus' Some Explosive Weapons even have a specific purpose. The 'Horizon' for example is designed to level the terrain around the enemy, making it easier to land AirStrike beacons.

Shot:

The 'Shot' is a weak weapon with next to no offensive value. It does ten damage and has average weight.

Heavy Shot:

The 'Heavy Shot' is like a larger version of the 'Shot'. It has more offensive value due to its higher damage (20) and larger blast than the 'Shot'

Massive Shot:

The 'Massive Shot' is an even more enlarged 'Heavy Shot' It does 40 damage and has a large blast radius making it the first truly offensive 'Shot' weapon.

One-Bounce:

The 'One-Bounce' does 40 damage, making it a powerful weapon for begginers and guests. It is somwhat hard to aim due to the fact that it will bounce once before detonating. It blast is somwhere between the Massive and Heavy Shots in size. Barrier bounces do not count.

Three-Bounce:

The 'Three-Bounce' is an upgraded version of the 'One-Bounce' It bounces three times before detonating. It does 60 damage and its blast is the same size as that of the 'Massive Shot' Barrier bounces do not count.

Three-Ball:

The 'Three-Ball' is a simple spreadshot weapon that fires 3 heavy shots in a slightly spread out fashion. The three ball can do up to 60 damage to a single player if it is lobbed.

Five-Ball:

The 'Five-Ball' is similar to the three ball. The 2 differences are it fires 5 shots in a wider spread, and the fact the shots get weaker at shorter ranges. Like the 'Three-Ball' the 'Five-Ball' is most effective when lobbed.

RapidFire:

The 'RapidFire' Fires 9 shots in quick sucsesion. Each shot does 5 damage but is slightly inacurate. At a certain range and trajectroy thes shots will come back into alignment but it is excedingly difficult to do.

Stream:

The 'Stream' is a highly accurate rapid fire weapon. Its damage depends on range and can vary from 2 to 3. The stream fires 20 shots very quickly.

Breaker:

The 'Breaker' fires a single 0 damage bullet. On impact the 'Breaker' will fire 2 break shots. 1 will be fired at a power of roughly 26 and an angle of 78. the other shot will be fired in the other direction.

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